Module:Math/doc: Difference between revisions

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Created page with "{{for|''formatting'' mathematical expressions, LATEX-style|Template:Math}} {{High-risk|1,607,000+}} {{module rating|protected}} This module provides a number of mathematical functions. These functions can be used from #invoke or from other Lua modules. == Use from other Lua modules == To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this: <syntaxhighlight lan..."
>Tomoneill
(copy from https://en.wikipedia.org/w/index.php?title=Module:Math/doc&oldid=861908428)
 
(Created page with "{{for|''formatting'' mathematical expressions, LATEX-style|Template:Math}} {{High-risk|1,607,000+}} {{module rating|protected}} This module provides a number of mathematical functions. These functions can be used from #invoke or from other Lua modules. == Use from other Lua modules == To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this: <syntaxhighlight lan...")
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{{for|''formatting'' mathematical expressions, LATEX-style|Template:Math}}
{{High-risk|1,607,000+}}
{{High-risk|1,607,000+}}
{{module rating|protected}}
{{module rating|protected}}
{{replace|{{replace||template|module}}|Template:|Module:|count=1}}
This module provides a number of mathematical functions. These functions can be used from #invoke or from other Lua modules.
This module provides a number of mathematical functions. These functions can be used from #invoke or from other Lua modules.


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To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this:
To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this:


<source lang="lua">
<syntaxhighlight lang="lua">
local mm = require('Module:Math')
local mm = require('Module:Math')
</source>
</syntaxhighlight>


(The <code>mm</code> variable stands for '''M'''odule '''M'''ath; you can choose something more descriptive if you prefer.)
(The <code>mm</code> variable stands for '''M'''odule '''M'''ath; you can choose something more descriptive if you prefer.)
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  &#123;{#invoke:math|random|''min_value''|''max_value''}}
  &#123;{#invoke:math|random|''min_value''|''max_value''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._random()
mm._random()
mm._random(max_value)
mm._random(max_value)
mm._random(min_value, max_value)
mm._random(min_value, max_value)
</source>
</syntaxhighlight>


Generates a random number.
Generates a random number.
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  &#123;{#invoke:math|order|''n''}}
  &#123;{#invoke:math|order|''n''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._order(n)
mm._order(n)
</source>
</syntaxhighlight>


Determines the [[order of magnitude]] of a number.
Determines the [[order of magnitude]] of a number.
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  &#123;{#invoke:math|precision|x=''n''}}
  &#123;{#invoke:math|precision|x=''n''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._precision(number_string)
mm._precision(number_string)
</source>
</syntaxhighlight>


Detemines the precision of a number. For example, for "4" it will return "0", for "4.567" it will return "3", and for "100" it will return "-2".
Detemines the precision of a number. For example, for "4" it will return "0", for "4.567" it will return "3", and for "100" it will return "-2".
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  &#123;{#invoke:math|max|''v1''|''v2''|''v3''|...}}
  &#123;{#invoke:math|max|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._max(v1, v2, v3, ...)
mm._max(v1, v2, v3, ...)
</source>
</syntaxhighlight>


Returns the maximum value from the values specified. Values that cannot be converted to numbers are ignored.
Returns the maximum value from the values specified. Values that cannot be converted to numbers are ignored.
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== median  ==
== median  ==


  &#123;{#invoke:median|max|''v1''|''v2''|''v3''|...}}
  &#123;{#invoke:math|median|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._median(v1, v2, v3, ...)
mm._median(v1, v2, v3, ...)
</source>
</syntaxhighlight>


Returns the [[median]]  value from the values specified. Values that cannot be converted to numbers are ignored.
Returns the [[median]]  value from the values specified. Values that cannot be converted to numbers are ignored.
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  &#123;{#invoke:math|min|''v1''|''v2''|''v3''|...}}
  &#123;{#invoke:math|min|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._min(v1, v2, v3, ...)
mm._min(v1, v2, v3, ...)
</source>
</syntaxhighlight>


Returns the minimum value from the values specified. Values that cannot be converted to numbers are ignored.
Returns the minimum value from the values specified. Values that cannot be converted to numbers are ignored.
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  &#123;{#invoke:math|sum|''v1''|''v2''|''v3''|...}}
  &#123;{#invoke:math|sum|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._sum(v1, v2, v3, ...)
mm._sum(v1, v2, v3, ...)
</source>
</syntaxhighlight>


Returns the sum of the values specified. Values that cannot be converted to numbers are ignored.
Returns the sum of the values specified. Values that cannot be converted to numbers are ignored.
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  &#123;{#invoke:math|average|''v1''|''v2''|''v3''|...}}
  &#123;{#invoke:math|average|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._average(v1, v2, v3, ...)
mm._average(v1, v2, v3, ...)
</source>
</syntaxhighlight>


Returns the average of the values specified. (More precisely, the value returned is the [[Mean#Arithmetic mean (AM)|arithmetic mean]].) Values that cannot be converted to numbers are ignored.
Returns the average of the values specified. (More precisely, the value returned is the [[Mean#Arithmetic mean (AM)|arithmetic mean]].) Values that cannot be converted to numbers are ignored.
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  &#123;{#invoke:math|round|value=''value''|precision=''precision''}}
  &#123;{#invoke:math|round|value=''value''|precision=''precision''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._round(value, precision)
mm._round(value, precision)
</source>
</syntaxhighlight>


[[Rounding|Rounds]] a number to the specified precision.
[[Rounding|Rounds]] a number to the specified precision{{clarify|reason=What method exactly is used?}}.
 
Note: As of October 2019, there is a bug in the display of some rounded numbers. When trying to round a number that rounds to "n.0", like "1.02", to the nearest tenth of a digit (i.e. {{para|r|1}}), this function should display "1.0", but it unexpectedly displays "1". Use the {{para|precision_format}} parameter instead.


== log10 ==
== log10 ==
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  &#123;{#invoke:math | log10 | ''x''}}
  &#123;{#invoke:math | log10 | ''x''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._log10(x)
mm._log10(x)
</source>
</syntaxhighlight>


Returns <code>log<sub>10</sub>(''x'')</code>, the [[logarithm]] of ''x'' using base 10.
Returns <code>log<sub>10</sub>(''x'')</code>, the [[logarithm]] of ''x'' using base 10.
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  &#123;{#invoke:math|mod|''x''|''y''}}
  &#123;{#invoke:math|mod|''x''|''y''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._mod(x, y)
mm._mod(x, y)
</source>
</syntaxhighlight>


Gets <code>''x''</code> [[Modulo operation|modulo]] <code>''y''</code>, or the remainder after <code>''x''</code> has been divided by <code>''y''</code>. This is accurate for integers up to 2<sup>53</sup>; for larger integers Lua's modulo operator may return an erroneous value. This function deals with this problem by returning <code>0</code> if the modulo given by Lua's modulo operator is less than 0 or greater than <code>''y''</code>.
Gets <code>''x''</code> [[Modulo operation|modulo]] <code>''y''</code>, or the remainder after <code>''x''</code> has been divided by <code>''y''</code>. This is accurate for integers up to 2<sup>53</sup>; for larger integers Lua's modulo operator may return an erroneous value. This function deals with this problem by returning <code>0</code> if the modulo given by Lua's modulo operator is less than 0 or greater than <code>''y''</code>.
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  &#123;{#invoke:math|gcd|''v1''|''v2''|...}}
  &#123;{#invoke:math|gcd|''v1''|''v2''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._gcd(v1, v2, ...)
mm._gcd(v1, v2, ...)
</source>
</syntaxhighlight>


Finds the [[greatest common divisor]] of the values specified. Values that cannot be converted to numbers are ignored.
Finds the [[greatest common divisor]] of the values specified. Values that cannot be converted to numbers are ignored.
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  &#123;{#invoke:math|precision_format|''value_string''|''precision''}}
  &#123;{#invoke:math|precision_format|''value_string''|''precision''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._precision_format(value_string, precision)
mm._precision_format(value_string, precision)
</source>
</syntaxhighlight>


Rounds a number to the specified precision and formats according to rules originally used for {{tl|Rnd}}.  Output is a string.
Rounds a number to the specified precision and formats according to rules originally used for {{tl|Rnd}}.  Output is a string.
Parameter <var>precision</var> should be an integer number of digits after the decimal point. Negative values are permitted. Non-integers give unexpected results. Positive values greater than the input precision add zero-padding, negative values greater than the input order can consume all digits.
Formatting 8,765.567 with {{tlc|#invoke:Math|precision_format|8765.567|<var>precision</var>}} gives:
{|class="wikitable"
|+
!<code><var>precision</var></code>!!Result
|-
|style="text-align:right"|2||{{#invoke:Math|precision_format|8765.567|2}}
|-
|style="text-align:right"| -2||{{#invoke:Math|precision_format|8765.567|-2}}
|-
|style="text-align:right"|6||{{#invoke:Math|precision_format|8765.567|6}}
|-
|style="text-align:right"| -6||{{#invoke:Math|precision_format|8765.567|-6}}
|-
|style="text-align:right"|2.5||{{#invoke:Math|precision_format|8765.567|2.5}}
|-
|style="text-align:right"| -2.5||{{#invoke:Math|precision_format|8765.567|-2.5}}
|}
== divide ==
&#123;{#invoke:Math|divide|''x''|''y''|''round=''|''precision=''}}
<syntaxhighlight lang="lua">
mm._divide(x, y, round, precision)
</syntaxhighlight>
Divide x by y.
* If y if not a number, it is returned.
* Otherwise, if x is not a number, it is returned.
* If round is true ("yes" for #invoke), the result has no decimals
* Precision indicates how many digits of precision the result should have
If any of the arguments contain HTML tags, they are returned unchanged, allowing any errors in calculating the arguments to the division function to be propagated to the calling template. 


== cleanNumber ==
== cleanNumber ==


<source lang="lua">
<syntaxhighlight lang="lua">
local number, number_string = mm._cleanNumber(number_string)
local number, number_string = mm._cleanNumber(number_string)
</source>
</syntaxhighlight>


A helper function that can be called from other Lua modules, but not from #invoke. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. If the value cannot be converted to a number, cleanNumber returns <code>nil, nil</code>.
A helper function that can be called from other Lua modules, but not from #invoke. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. If the value cannot be converted to a number, cleanNumber returns <code>nil, nil</code>.
==See also==
{{Math templates}}

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