Module:Arguments/doc: Difference between revisions
>Tomoneill (from https://en.wikipedia.org/w/index.php?title=Module:Arguments/doc&oldid=858036114) |
(Created page with "{{Used in system}} {{Module rating|p}} This module provides easy processing of arguments passed from <code>#invoke</code>. It is a meta-module, meant for use by other modules, and should not be called from <code>#invoke</code> directly (for a module directly invocable by templates you might want to have a look at {{ml|params|}}). Its features include: * Easy trimming of arguments and removal of blank arguments. * Arguments can be passed by both the current frame and by...") |
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{{Used in system}} | {{Used in system}} | ||
{{Module rating|p}} | {{Module rating|p}} | ||
This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features include: | This module provides easy processing of arguments passed from <code>#invoke</code>. It is a meta-module, meant for use by other modules, and should not be called from <code>#invoke</code> directly (for a module directly invocable by templates you might want to have a look at {{ml|params|}}). Its features include: | ||
* Easy trimming of arguments and removal of blank arguments. | * Easy trimming of arguments and removal of blank arguments. | ||
* Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.) | * Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.) | ||
* Arguments can be passed in directly from another Lua module or from the debug console. | * Arguments can be passed in directly from another Lua module or from the debug console. | ||
* Most features can be customized. | * Most features can be customized. | ||
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First, you need to load the module. It contains one function, named <code>getArgs</code>. | First, you need to load the module. It contains one function, named <code>getArgs</code>. | ||
< | <syntaxhighlight lang="lua"> | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
</ | </syntaxhighlight> | ||
In the most basic scenario, you can use getArgs inside your main function. The variable <code>args</code> is a table containing the arguments from #invoke. (See below for details.) | In the most basic scenario, you can use getArgs inside your main function. The variable <code>args</code> is a table containing the arguments from #invoke. (See below for details.) | ||
< | <syntaxhighlight lang="lua"> | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local p = {} | local p = {} | ||
Line 30: | Line 28: | ||
return p | return p | ||
</ | </syntaxhighlight> | ||
=== Recommended practice === | |||
However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance. | However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance. | ||
< | <syntaxhighlight lang="lua"> | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local p = {} | local p = {} | ||
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return p | return p | ||
</ | </syntaxhighlight> | ||
The way this is called from a template is <code><nowiki>{{#invoke:Example|main}}</nowiki></code> (optionally with some parameters like <code><nowiki>{{#invoke:Example|main|arg1=value1|arg2=value2}}</nowiki></code>), and the way this is called from a module is <syntaxhighlight lang=lua inline>require('Module:Example')._main({arg1 = 'value1', arg2 = value2, 'spaced arg3' = 'value3'})</syntaxhighlight>. What this second one does is construct a table with the arguments in it, then gives that table to the p._main(args) function, which uses it natively. | |||
=== Multiple functions === | |||
If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function. | If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function. | ||
< | <syntaxhighlight lang="lua"> | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
Line 77: | Line 79: | ||
return p | return p | ||
</ | </syntaxhighlight> | ||
=== Options === | === Options === | ||
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The following options are available. They are explained in the sections below. | The following options are available. They are explained in the sections below. | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
trim = false, | trim = false, | ||
Line 100: | Line 102: | ||
noOverwrite = true | noOverwrite = true | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
=== Trimming and removing blanks === | === Trimming and removing blanks === | ||
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However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the <code>trim</code> and <code>removeBlanks</code> arguments to <code>false</code>. | However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the <code>trim</code> and <code>removeBlanks</code> arguments to <code>false</code>. | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
trim = false, | trim = false, | ||
removeBlanks = false | removeBlanks = false | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
=== Custom formatting of arguments === | === Custom formatting of arguments === | ||
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Sometimes you want to remove some blank arguments but not others, or perhaps you might want to put all of the positional arguments in lower case. To do things like this you can use the <code>valueFunc</code> option. The input to this option must be a function that takes two parameters, <code>key</code> and <code>value</code>, and returns a single value. This value is what you will get when you access the field <code>key</code> in the <code>args</code> table. | Sometimes you want to remove some blank arguments but not others, or perhaps you might want to put all of the positional arguments in lower case. To do things like this you can use the <code>valueFunc</code> option. The input to this option must be a function that takes two parameters, <code>key</code> and <code>value</code>, and returns a single value. This value is what you will get when you access the field <code>key</code> in the <code>args</code> table. | ||
Example 1: this function preserves whitespace for the first positional argument, but trims all other arguments and removes all other blank arguments. | Example 1: this function preserves whitespace for the first positional argument's value, but trims all other arguments' value and removes all other blank arguments. | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
valueFunc = function (key, value) | valueFunc = function (key, value) | ||
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end | end | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
Example 2: this function removes blank arguments and converts all | Example 2: this function removes blank arguments and converts all argument values to lower case, but doesn't trim whitespace from positional parameters. | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
valueFunc = function (key, value) | valueFunc = function (key, value) | ||
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end | end | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
Note: the above functions will fail if passed input that is not of type <code>string</code> or <code>nil</code>. This might be the case if you use the <code>getArgs</code> function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have <code>p.main</code> and <code>p._main</code> functions, or something similar). | Note: the above functions will fail if passed input that is not of type <code>string</code> or <code>nil</code>. This might be the case if you use the <code>getArgs</code> function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have <code>p.main</code> and <code>p._main</code> functions, or something similar). | ||
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{{cot|Examples 1 and 2 with type checking}} | {{cot|Examples 1 and 2 with type checking}} | ||
Example 1: | Example 1: | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
valueFunc = function (key, value) | valueFunc = function (key, value) | ||
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end | end | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
Example 2: | Example 2: | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
valueFunc = function (key, value) | valueFunc = function (key, value) | ||
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end | end | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
{{cob}} | {{cob}} | ||
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{{cot|Module:ExampleArgs code}} | {{cot|Module:ExampleArgs code}} | ||
< | <syntaxhighlight lang="lua"> | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local p = {} | local p = {} | ||
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return p | return p | ||
</ | </syntaxhighlight> | ||
{{cob}} | {{cob}} | ||
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Wrappers can be specified either as a string, or as an array of strings. | Wrappers can be specified either as a string, or as an array of strings. | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
wrappers = 'Template:Wrapper template' | wrappers = 'Template:Wrapper template' | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
< | <syntaxhighlight lang="lua"> | ||
local args = getArgs(frame, { | local args = getArgs(frame, { | ||
wrappers = { | wrappers = { | ||
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} | } | ||
}) | }) | ||
</ | </syntaxhighlight> | ||
Notes: | Notes: | ||
# The module will automatically detect if it is being called from a wrapper template's /sandbox subpage, so there is no need to specify sandbox pages explicitly. | # The module will automatically detect if it is being called from a wrapper template's /sandbox subpage, so there is no need to specify sandbox pages explicitly. | ||
# The ''wrappers'' option effectively changes the default of the ''frameOnly'' and ''parentOnly'' options. If, for example, ''parentOnly'' were explicitly set to | # The ''wrappers'' option effectively changes the default of the ''frameOnly'' and ''parentOnly'' options. If, for example, ''parentOnly'' were explicitly set to 0 with ''wrappers'' set, calls via wrapper templates would result in both frame and parent arguments being loaded, though calls not via wrapper templates would result in only frame arguments being loaded. | ||
# If the ''wrappers'' option is set and no parent frame is available, the module will always get the arguments from the frame passed to <code>getArgs</code>. | # If the ''wrappers'' option is set and no parent frame is available, the module will always get the arguments from the frame passed to <code>getArgs</code>. | ||
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Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.) | Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.) | ||
< | <syntaxhighlight lang="lua"> | ||
args.foo = 'some value' | args.foo = 'some value' | ||
</ | </syntaxhighlight> | ||
It is possible to alter this behaviour with the <code>readOnly</code> and <code>noOverwrite</code> options. If <code>readOnly</code> is set then it is not possible to write any values to the args table at all. If <code>noOverwrite</code> is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke. | It is possible to alter this behaviour with the <code>readOnly</code> and <code>noOverwrite</code> options. If <code>readOnly</code> is set then it is not possible to write any values to the args table at all. If <code>noOverwrite</code> is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke. | ||
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This module uses [[mw:Extension:Scribunto/Lua reference manual#Metatables|metatables]] to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the <code>pairs()</code> function. This can help if your module might be passed {{tag|ref}} tags as input. | This module uses [[mw:Extension:Scribunto/Lua reference manual#Metatables|metatables]] to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the <code>pairs()</code> function. This can help if your module might be passed {{tag|ref}} tags as input. | ||
As soon as {{tag|ref}} tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference | As soon as {{tag|ref}} tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference – a reference that appears in the reference list but without any number linking to it. This has been a problem with modules that use <code>pairs()</code> to detect whether to use the arguments from the frame or the parent frame, as those modules automatically process every available argument. | ||
This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use <code>pairs(args)</code> elsewhere in your module, however. | This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use <code>pairs(args)</code> elsewhere in your module, however. | ||
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[[Category:Lua metamodules]] | [[Category:Lua metamodules]] | ||
}}</includeonly> | }}</includeonly> | ||
== See also == | |||
* [[Module:Params]] | |||
* {{tl|Template parameter value}} | |||
<includeonly>{{Sandbox other|| | |||
<!-- Categories below this line; interwikis at Wikidata --> | |||
[[Category:Wikipedia utility modules]] | |||
}}</includeonly> | |||
<noinclude> | |||
[[Category:Module documentation pages]] | |||
</noinclude> |
Revision as of 20:30, 30 August 2024
![]() | This Lua module is used in system messages. Changes to it can cause immediate changes to the Wikipedia user interface. To avoid major disruption, any changes should be tested in the module's /sandbox or /testcases subpages, or in your own module sandbox. The tested changes can be added to this page in a single edit. Please discuss changes on the talk page before implementing them. |
This module provides easy processing of arguments passed from #invoke
. It is a meta-module, meant for use by other modules, and should not be called from #invoke
directly (for a module directly invocable by templates you might want to have a look at Template:Ml). Its features include:
- Easy trimming of arguments and removal of blank arguments.
- Arguments can be passed by both the current frame and by the parent frame at the same time. (More details below.)
- Arguments can be passed in directly from another Lua module or from the debug console.
- Most features can be customized.
Basic use
First, you need to load the module. It contains one function, named getArgs
.
local getArgs = require('Module:Arguments').getArgs
In the most basic scenario, you can use getArgs inside your main function. The variable args
is a table containing the arguments from #invoke. (See below for details.)
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
-- Main module code goes here.
end
return p
Recommended practice
However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance.
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
-- Main module code goes here.
end
return p
The way this is called from a template is {{#invoke:Example|main}}
(optionally with some parameters like {{#invoke:Example|main|arg1=value1|arg2=value2}}
), and the way this is called from a module is require('Module:Example')._main({arg1 = 'value1', arg2 = value2, 'spaced arg3' = 'value3'})
. What this second one does is construct a table with the arguments in it, then gives that table to the p._main(args) function, which uses it natively.
Multiple functions
If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function.
local getArgs = require('Module:Arguments').getArgs
local p = {}
local function makeInvokeFunc(funcName)
return function (frame)
local args = getArgs(frame)
return p[funcName](args)
end
end
p.func1 = makeInvokeFunc('_func1')
function p._func1(args)
-- Code for the first function goes here.
end
p.func2 = makeInvokeFunc('_func2')
function p._func2(args)
-- Code for the second function goes here.
end
return p
Options
The following options are available. They are explained in the sections below.
local args = getArgs(frame, {
trim = false,
removeBlanks = false,
valueFunc = function (key, value)
-- Code for processing one argument
end,
frameOnly = true,
parentOnly = true,
parentFirst = true,
wrappers = {
'Template:A wrapper template',
'Template:Another wrapper template'
},
readOnly = true,
noOverwrite = true
})
Trimming and removing blanks
Blank arguments often trip up coders new to converting MediaWiki templates to Lua. In template syntax, blank strings and strings consisting only of whitespace are considered false. However, in Lua, blank strings and strings consisting of whitespace are considered true. This means that if you don't pay attention to such arguments when you write your Lua modules, you might treat something as true that should actually be treated as false. To avoid this, by default this module removes all blank arguments.
Similarly, whitespace can cause problems when dealing with positional arguments. Although whitespace is trimmed for named arguments coming from #invoke, it is preserved for positional arguments. Most of the time this additional whitespace is not desired, so this module trims it off by default.
However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the trim
and removeBlanks
arguments to false
.
local args = getArgs(frame, {
trim = false,
removeBlanks = false
})
Custom formatting of arguments
Sometimes you want to remove some blank arguments but not others, or perhaps you might want to put all of the positional arguments in lower case. To do things like this you can use the valueFunc
option. The input to this option must be a function that takes two parameters, key
and value
, and returns a single value. This value is what you will get when you access the field key
in the args
table.
Example 1: this function preserves whitespace for the first positional argument's value, but trims all other arguments' value and removes all other blank arguments.
local args = getArgs(frame, {
valueFunc = function (key, value)
if key == 1 then
return value
elseif value then
value = mw.text.trim(value)
if value ~= '' then
return value
end
end
return nil
end
})
Example 2: this function removes blank arguments and converts all argument values to lower case, but doesn't trim whitespace from positional parameters.
local args = getArgs(frame, {
valueFunc = function (key, value)
if not value then
return nil
end
value = mw.ustring.lower(value)
if mw.ustring.find(value, '%S') then
return value
end
return nil
end
})
Note: the above functions will fail if passed input that is not of type string
or nil
. This might be the case if you use the getArgs
function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have p.main
and p._main
functions, or something similar).
Examples 1 and 2 with type checking
| ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Example 1: local args = getArgs(frame, {
valueFunc = function (key, value)
if key == 1 then
return value
elseif type(value) == 'string' then
value = mw.text.trim(value)
if value ~= '' then
return value
else
return nil
end
else
return value
end
end
})
Example 2: local args = getArgs(frame, {
valueFunc = function (key, value)
if type(value) == 'string' then
value = mw.ustring.lower(value)
if mw.ustring.find(value, '%S') then
return value
else
return nil
end
else
return value
end
end
})
Also, please note that the Frames and parent framesArguments in the
|